Equipment Table Statistics For Into The Odd

In preparation for the upcoming OSR Discords “Secret Jackalope 2022” event I thought it’d be useful to take down the specific probability distributions for Into the Odd’s equipment table. Now why go to the trouble of doing this? Honestly it’s mostly for the neat visual and an idea of how to organize your content on a similar table. Chris McDowell has already explained what you need to know about creating entries over at Bastionland Blog so I won’t repeat him.

The basics of the System is thus. In “Into The Odd” (ItO) standard characters are generated by rolling a 3d6 for each of the three stats. You roll a 1d6 for your HP and then you look up your equipment on a big table by comparing your highest attribute to your HP. The table groups stats of 3-9 together for convenience as the probabilities of having you highest attribute in that range is ridiculously low as we’ll see shortly so dividing it up is mostly a wasted effort for little gain. This creates a neat distribution where weaker characters can be given stronger Equipment to compensate. Thus the table looks like

1HP2HP3HP4HP5HP6HP
3-9
10
11
12
13
14
15
16
17
18
total of 30 different packages

When determining the probabilities the hard part was determining what the probabilities were for the highest attribute to be each number. after some tinkering I think I got Anydice.com to make the appropriate distribution.

As I said, really small probabilities for anything lower than a 9. These are the probabilities for each row (3-9 is 1.98%)

Thusly by dividing each of the probabilities by 6 we can create the probabilities for each item on the table.

Highest Attribute\HP1HP2HP3HP4HP5HP6HP
3-90.33%0.33%0.33%0.33%0.33%0.33%
100.71%0.71%0.71%0.71%0.71%0.71%
110.71%0.71%0.71%0.71%0.71%0.71%
122.48%2.48%2.48%2.48%2.48%2.48%
133.2%3.2%3.2%3.2%3.2%3.2%
143.08%3.08%3.08%3.08%3.08%3.08%
152.49%2.49%2.49%2.49%2.49%2.49%
161.68%1.68%1.68%1.68%1.68%1.68%
170.90%0.90%0.90%0.90%0.90%0.90%
180.31%0.31%0.31%0.31%0.31%0.31%
total of 30 different packages

Fancy. Some of these get Arcanum, magical items in the vein of the portable hole and the Immovable Rod. The table you roll on to determine which Arcana you get is a d66 table so an even chance (2.8%) of getting any of the 36 Items.

As a Bonus here are the tables for the Alternative Character Groups. First up are the Mutants. They roll 1d20 for stats instead of 3d6 like regular Bastionites.

Mutants roll 1d20 for stats instead of 3d6 making for a really interesting table distribution. High likelyhood of High stats and poor equipment
Highest Attribute\HP1-2 HP3-4 HP5-6HP
3-102.08%2.08%2.08%
11-133.87%3.87%3.87%
14-152.30%2.30%2.30%
16-173.43%3.43%3.43%
18-199.75%9.75%9.75%
203.09%3.09%3.09%
What a neat stat distribution. The probabilities of getting any one of these packages goes up and down and up and down. Of course the power balancing remains similar due to the actual design of the packages fitting in with the appropriate level of power but the variety of characters you’ll see is neat.

The Mutant table distribution is weird. Too weird for this sinful hateful world. I hear Krakoa is nice this time of year. But at least the mutations are mostly helpful and every mutant gets at least one from a d100 table. I even spot some of the x-men on this table.

Next are Simple Folk, people from the Deep Country where brawn matters for a lot more. This table only goes off of what your strength score is instead of what your best score is, but you get to roll 1d12+6 for your strength. is that better than 3d6? Looks like generally yes. your chances of a higher score are much better under this system.

Which would you rather use?

And your chances are a flat 1.38% chance of getting any one of the 33 results on the table. Kind of boring but also straightforward, Just like the characters. you only roll 2d6 for WILL as a Simple Folk. Ouch.

In addition to the standard equipment packages all the simple Folk get at least one sometimes more trinkets of a basic d100 table. Most of it is mundane but flavorful. Who wouldn’t want to roll a character who starts with Rolls Dice A bag of really heavy rocks?

As part of the Secret Jackalope I also mentioned a bonus for also giving me failed careers in the vein of Electric Bastionland. Each career gets some items just for having the career and then some additional items based on what they rolled for their HP and starting money (Each is a 1d6 table). in addition they each have sample names, a flavorful concept and a description of who the group is in debt to if that characters player is the youngest. It’s a lot of extra material. I would be very surprised to get this but just in case, here’s the probability table for you. It’s a total of 94 entries determined by matching your lowest and highest ability scores. 3d6 for each of the three. This one was a bit of a pain to calculate. Here’s the formula I used but the long list of tables this spits out is too long for inclusion here. Here’s the link to try it yourself. I think transpose view is the clearest way of viewing the output for this.

Getting Flashbacks to College
H\L3456789101112+
9-0.040.100.200.300.360.370.23XXX
100.080.230.430.640.790.820.630.38XX
110.170.480.911.351.671.731.340.810.38X
120.270.81.492.222.752.852.21.340.630.23
130.351.031.932.873.553.692.851.730.820.36
140.340.991.862.763.423.552.751.670.790.36
150.270.801.502.232.762.872.221.350.640.34
160.190.541.011.501.861.931.490.910.430.20
170.100.290.540.800.991.030.800.480.230.10
180.030.100.190.270.340.350.270.170.080.04
Considering this is basically a fancy d100 list, a little over 1% should be considered “Average” For the Sake of getting this to fit I’ve left off the Percentage signs.

And know we know.


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